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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  3. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept ...

  4. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  5. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    A camera (red) rotates about the blue axis by 5° to 90° (green), as the images are rectified by projection to the virtual image plane (blue). The virtual plane must be parallel to the stereo baseline (orange) and for visualization is located in the center of rotation. In this case, rectification is achieved by a virtual rotation of the red ...

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  7. scikit-image - Wikipedia

    en.wikipedia.org/wiki/Scikit-image

    scikit-image (formerly scikits.image) is an open-source image processing library for the Python programming language. [2] It includes algorithms for segmentation , geometric transformations, color space manipulation, analysis, filtering, morphology, feature detection , and more. [ 3 ]

  8. Fréchet inception distance - Wikipedia

    en.wikipedia.org/wiki/Fréchet_inception_distance

    The Fréchet inception distance (FID) is a metric used to assess the quality of images created by a generative model, like a generative adversarial network (GAN) [1] or a diffusion model. [2] [3] The FID compares the distribution of generated images with the distribution of a set of real images (a "ground truth" set).

  9. VRML - Wikipedia

    en.wikipedia.org/wiki/VRML

    Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. VRML files are commonly called "worlds" and have the .wrl extension (for example ...