enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. ADDIE Model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method that identifies, develops, and evaluates a set of planned strategies for attaining project goals.

  3. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  4. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    In this phase, instructional designers begin to create their project. Information gathered from the analysis phase, in conjunction with the theories and models of instructional design, is meant to explain how the learning will be acquired. For example, the design phase begins with writing a learning objective.

  5. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.

  6. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Example of problem/project based learning versus reading cover to cover. The problem/ project-based learner may memorize a smaller amount of total information due to spending time searching for the optimal material across various sources, but will likely learn more useful items for real world scenarios, and will likely be better at knowing ...

  7. Inquiry-based learning - Wikipedia

    en.wikipedia.org/wiki/Inquiry-based_learning

    Example of problem/project based learning versus reading cover to cover. The problem/project based learner may memorize a smaller amount of total information due to spending time searching for the optimal information across various sources, but will likely learn more useful items for real world scenarios, and will likely be better at knowing where to find information when needed.

  8. 4 brain games to keep your mind sharp and improve memory ...

    www.aol.com/lifestyle/4-brain-games-keep-mind...

    A January 2023 study found that 10 minutes of physical exercise — a brisk walk or a round of squats — per day can improve cognition over time, which means working out improves your brain as ...

  9. Design-based research - Wikipedia

    en.wikipedia.org/wiki/Design-Based_Research

    Methodologically, the learning sciences differs from other fields in educational research. It focuses on the study of learners, their localities, and their communities. The design-based research methodology is often used by learning scientists in their inquiries because this methodological framework considers the subject of study to be a complex system involving emergent properties that arise ...