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  2. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h, where h is a value between 0.0 and 1.0 (lower values produce rougher terrain). [ 2 ] During the square steps, points located on the edges of the array will have only three adjacent values set, rather than four.

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    This technique is especially useful where height varies slightly over a large area. Using only grey values, because the heights must be mapped to only 256 values, the rendered terrain appears flat, with "steps" in certain places. Height map of planet earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale

  4. DTED - Wikipedia

    en.wikipedia.org/wiki/DTED

    DTED supports many applications, including line-of-sight analyses, terrain profiling, 3-D terrain visualization, mission planning/rehearsal, and modeling and simulation. DTED is a standard National Geospatial-Intelligence Agency (NGA) product that provides medium resolution, quantitative data in a digital format for military system applications ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Wikipedia : WikiProject Maps/Conventions/Topographic maps

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps/...

    In the future, a good way to follow should be to start a methodical project, based on the German Location map initiative, working continent after continent and country after country, to provide a complete set of SVG topographic maps, respecting these topographic conventions. To learn. Several tutorials are now available, on wiki-en, wiki-fr ...

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  8. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

  9. Elevation - Wikipedia

    en.wikipedia.org/wiki/Elevation

    A topographical map is the main type of map used to depict elevation, often through contour lines. In a Geographic Information System (GIS), digital elevation models (DEM) are commonly used to represent the surface (topography) of a place, through a raster (grid) dataset of elevations. Digital terrain models are another way to represent terrain ...

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