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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3.

  4. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Due to the modularized nature of OpenGL, Mesa can support extensions from newer versions of OpenGL without claiming full support for such versions. For example, in July 2016, Mesa supported OpenGL ES 3.1 but also all OpenGL ES 3.2 extensions except for five, as well as a number of extensions not part of any OpenGL or OpenGL ES version. [20]

  5. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    These high-end features are already found in the group’s full OpenGL 4 specification." [50] [51] Supported by Windows, Linux, Android (since version 6.0 possible, 7.0+ Vulkan 1.0 and OpenGL ES 3.2 needed) on devices with appropriate hardware and drivers, including: Adreno 420 and newer (Android, Linux (freedreno))

  6. OpenCL - Wikipedia

    en.wikipedia.org/wiki/OpenCL

    Version 1.7 implements LLVM/Clang 12 support and some new OpenCL 3.0 features. [122] Version 1.8 implements LLVM/Clang 13 support. [123] Version 3.0 implements OpenCL 3.0 at minimum level and LLVM/Clang 14. [124] Version 3.1 works with LLVM/Clang 15 and improved Spir-V support. [125] Shamrock A Port of Mesa Clover for ARM with full support of ...

  7. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM, 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan, the latter being recommended.

  8. 4 predictions for the US housing market in 2025, according to ...

    www.aol.com/4-predictions-us-housing-market...

    Zillow predicts the US housing market will keep shifting in 2025.. The real-estate firm says the average home value rose by 2.6% annually in October. It says homebuying activity should pick up ...

  9. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)