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OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18.1) are other highlights in RadeonSI for AMD GCN Cards. New Vulkan 1.1 and more features for Intel and AMD are available. See more Details for Vulkan in Mesamatrix. [25] 4th version of 2018 is 18.3 and released as stable Version 18.3.1 in December 2018.
[65] [7] This was followed by version 2.1 in August 2016, which introduced an asset database, profiler, and plugin API. [66] Godot 3. Version 3.0 was released on 29 January 2018, adding a new PBR renderer implemented in OpenGL ES 3.0, virtual reality compatibility, and C# support (via Mono) [38] thanks to a $24,000 donation from Microsoft. [67]
Download as PDF; Printable version; In other projects ... OpenGL – Maximum version of OpenGL fully supported. ... 4:3:4:4 128 256 3.2 6.4 64 128
Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While being interpreted, it is also able to compile programs on top of the virtual machine to produce standalone executable programs.
This format is a part of the OpenGL ES graphics standard extensions [4] for embedded devices such as mobile phones and has been approved by the Khronos Group for use in the WebGL graphics standard for browser-side World Wide Web graphics. [citation needed] Android version 2.2 (Froyo) includes support for ETC1. [5] [3]