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Losing chess [a] is one of the most popular chess variants. [ 1 ] [ 2 ] The objective of each player is to lose all of their pieces or be stalemated , that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
The Immortal Losing Game is a chess game between the Soviet grandmaster David Bronstein and the Polish International Master Bogdan Śliwa played in 1957 in Gotha. The name is an allusion to the more famous Immortal Game between Adolf Anderssen and Lionel Kieseritzky .
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This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
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A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).