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An "image" in the form of a table is much more convenient to edit than an uploaded image. If all the cells in a row are empty the cells still show up. If the header cell is also empty for that row all the cells show up, but they are narrow. That can be fixed with a simple <br> in one of the cells. That is what is done here:
max is the maximum value for color level in the input image within the selected kernel. min is the minimum value for color level in the input image within the selected kernel. [4] Local contrast stretching considers each range of color palate in the image (R, G, and B) separately, providing a set of minimum and maximum values for each color palate.
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For example, if applied to 8-bit image displayed with 8-bit gray-scale palette it will further reduce color depth (number of unique shades of gray) of the image. Histogram equalization will work the best when applied to images with much higher color depth than palette size, like continuous data or 16-bit gray-scale images.
The easiest way to insert a new table is to use the editing toolbar that appears when you edit a page (see image above). Clicking the button will open a dialog where you define what you want in your new table. Once you've chosen the number of rows and columns, the wiki markup text for the table is inserted into the article.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Adaptive histogram equalization (AHE) is a computer image processing technique used to improve contrast in images. It differs from ordinary histogram equalization in the respect that the adaptive method computes several histograms, each corresponding to a distinct section of the image, and uses them to redistribute the lightness values of the image.