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For example, on the sequence 1 ♣-1 ♠ (with or without opponent's interfering);1NT-2 ♣;2 ♦,2 ♥ will show an invitational hand with minimum five spades and four hearts, 2 ♠ an invitational hand with minimum five spades (in which case one does not have four hearts) or possibly six spades with or without four hearts. 2NT will show a balanced invitational hand, 3 ♣ typically an ...
If responder has 19 or 20 HCP, then a small slam is a possibility but more information is needed about opener's hand before it should be bid. This is where a quantitative bid should be made. A bid of 4NT "invites" opener to: bid 6NT with a maximum holding of 14 HCP (19 + 14 = 33 which is sufficient) pass with a minimum 12 HCP (20+ 12 = only 32)
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention. The purpose of bidding is for each partnership to ascertain which contract, whether made or defeated and whether bid by ...
In the game of contract bridge, it denotes a hand of thirteen cards which contains no singleton or void and at most one doubleton. Three hand patterns are classified as truly balanced: 4-3-3-3, 4-4-3-2 and 5-3-3-2. The hand patterns 5-4-2-2 (an example of a two-suiter) and 6-3-2-2 (a single-suiter) are generally referred to as semi-balanced.
In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract.Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.
This is a list of bidding systems used in contract bridge. [1] [2] Systems listed have either had an historical impact on the development of bidding in the game or have been or are currently being used at the national or international levels of competition. Bidding systems are characterized as belonging to one of two broadly defined categories:
2 ♣ declares a one-suited hand - usually 6 or more cards, but some bid with a strong 5-card suit. Partner (known as 'Advancer') is expected to respond as follows: usually, Advancer makes an artificial 'relay' bid of 2 ♦, asking Intervener to pass if his suit is diamonds and otherwise to bid his long suit at the lowest level.
The Grand Slam Force is a bidding convention in contract bridge that was developed by Ely Culbertson in 1936. [1] It is intended to be used in cases where the combined hands of a partnership are so strong that a slam (winning at least 12 tricks) is a near-certainty and a grand slam (winning all 13 tricks) is a possibility.