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  2. Characters of the Art of Fighting series - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the_Art_of...

    The following is a list of video game characters featured in the Art of Fighting fighting game series developed by SNK. The Art of Fighting series serves as a prequel to the Fatal Fury series, with the three games taking place between 1978 and 1980, over a decade before the events of Fatal Fury: King of Fighters.

  3. Category:Lists of fighting game characters - Wikipedia

    en.wikipedia.org/wiki/Category:Lists_of_fighting...

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  4. Ehrgeiz - Wikipedia

    en.wikipedia.org/wiki/Ehrgeiz

    Ehrgeiz was developed by DreamFactory, who previously developed the Tobal fighting games for Square. [4] The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii . The game's characters, both the original ones and those from Final Fantasy VII , were designed by Tetsuya Nomura .

  5. Guilty Gear - Wikipedia

    en.wikipedia.org/wiki/Guilty_Gear

    The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games. Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams.

  6. Art of Fighting (video game) - Wikipedia

    en.wikipedia.org/wiki/Art_of_Fighting_(video_game)

    The game originated from Hiroshi Matsumoto's desire to create his own fighting game while making high emphasis on the storytelling. The developers from SNK found the gameplay challenging for the first time a video game developed a Desperation Move and made notable emphasis of graphical damage.

  7. Characters of the Guilty Gear series - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the_Guilty...

    Daisuke Ishiwatari has cited Kazushi Hagiwara's manga Bastard!!, and the fighting game Street Fighter II as influence to the Guilty Gear series. [1] [2] However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way."

  8. Asuka 120% - Wikipedia

    en.wikipedia.org/wiki/Asuka_120%

    The game is a 1v1 fighting game in the vein of Street Fighter II, but in Asuka 120% each character employs a fighting style and techniques unique to each club as opposed to particular martial arts. The game has a standard input system for special moves across the entire cast which had not been seen in other fighting games at the time. [ 1 ]

  9. Akatsuki Blitzkampf - Wikipedia

    en.wikipedia.org/wiki/Akatsuki_Blitzkampf

    The game's playstyle is regarded as relatively "old school" in comparison to many other dōjin fighter releases such as Melty Blood, Eternal Fighter Zero, or Big Bang Beat, as many of the systems and conventions in the game are rather similar to several late 1990s fighting games made by companies such as Capcom. The game is slower-paced and ...

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