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It was available as a free download for the first month after release. [90] The story of the DLC picks up after the events of Borderlands 2 and acts as a bridge to the story of Borderlands 3, setting up the transition to the new Sanctuary 3 base ship and bringing characters from 2014's Tales from the Borderlands into the bigger story. [91]
Borderlands 2, 3, and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level; this feature was added to the remaster of Borderlands. [6]
Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series. It was developed by Telltale Games under license from Gearbox Software , the developer of the Borderlands series, and 2K , its publisher.
Gearbox Software, L.L.C [5] is an American video game development company based in Frisco, Texas.It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker.
Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K.It is the first game in the Borderlands series.The game was released worldwide in October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, [1] with a Mac OS X version being released on December 3, 2010 by Feral Interactive. [5]
The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...