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  2. GNU Paint - Wikipedia

    en.wikipedia.org/wiki/GNU_Paint

    Drawing tools such as ovals, freehand, polygon and text, with fill or shadow for polygons and closed freehand shapes. Cut and paste by selecting irregular regions or polygons. Preliminary print support using gnome-print. Modern, easy-to-use user interface with tool and color palettes. Multiple-image editing in a single instance of the program.

  3. Digital Scrapbook Artist - Wikipedia

    en.wikipedia.org/wiki/Digital_Scrapbook_Artist

    Serif Digital Scrapbook Artist is a digital scrapbooking program for Microsoft Windows. [1]It has many standard vector graphics features, due to a shared code base with DrawPlus and also includes features designed specifically for digital scrapbooking such as photo frames, auto-flowing of photos into frames, asset management (can load backgrounds, layouts and embellishments from pack files), a ...

  4. Vatti clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Vatti_clipping_algorithm

    Clipping is defined as the interaction of subject and clip polygons. While clipping usually involves finding the intersections (regions of overlap) of subject and clip polygons, clipping algorithms can also be applied with other boolean clipping operations: difference, where the clipping polygons remove overlapping regions from the subject; union, where clipping returns the regions covered by ...

  5. Category:Polygon clipping algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Polygon_clipping...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.

  7. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  8. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 19 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...

  9. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for other applications such as computing shadows. All steps for clipping concave polygon 'W' with a 5-sided convex polygon