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  2. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Verse supports modular programming, allowing developers to import specific modules required for their scripts. Commonly used modules include the API digests that are generated every time a project containing verse is opened. There is an API digest to access and interact with Fortnite objects, Verse objects, and Unreal Engine objects.

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    In Java, trampoline refers to using reflection to avoid using inner classes, for example in event listeners. The time overhead of a reflection call is traded for the space overhead of an inner class. Trampolines in Java usually involve the creation of a GenericListener to pass events to an outer class. [2] In Mono Runtime, trampolines are small ...

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Because the event loop of retrieving/dispatching of events are common amongst applications, many programming frameworks take care of their implementation and expect the user to provide only the code for the event handlers. RPG, an early programming language from IBM, whose 1960s design concept was similar to event-driven programming discussed ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...

  9. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    All systems that depend on an event subscribe to it. The action from the event will thus only be executed once, when it happens, and no polling is needed. The ECS has no trouble with dependency problems commonly found in Object-oriented Programming since components are simple data buckets, they have no dependencies. Each system will typically ...