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Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
Chaining is a type of intervention that aims to create associations between behaviors in a behavior chain. [1] A behavior chain is a sequence of behaviors that happen in a particular order where the outcome of the previous step in the chain serves as a signal to begin the next step in the chain.
In computing, chaining is a technique used in computer architecture in which scalar and vector registers generate interim results which can be used immediately, without additional memory references which reduce computational speed. [1] The chaining technique was first used by Seymour Cray in the 80 MHz Cray 1 supercomputer in 1976. [2]
In computing science and informatics, nesting [1] is where information is organized in layers, or where objects contain other similar objects. It almost always refers to self-similar or recursive structures in some sense.
An object may be composed of components. A component is an object completely within the boundary of a containing object. A living thing may be an object, and is distinguished from non-living things by the designation of the latter as inanimate objects. Inanimate objects generally lack the capacity or desire to undertake actions, although humans ...
A stone tool's simplified chaîne opératoire.Despite its name, the chaîne need not be linear.. Chaîne opératoire (French: [ʃɛn‿ɔpeʁatwaʁ]; lit. ' operational chain ' or ' operational sequence ') is a term used throughout anthropological discourse, most commonly in archaeology and sociocultural anthropology.
Currying is a universal property of an exponential object, and gives rise to an adjunction in cartesian closed categories. That is, there is a natural isomorphism between the morphisms from a binary product: and the morphisms to an exponential object :.
Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...