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Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors [1] – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies.
A vector space is finite-dimensional if its dimension is a natural number. Otherwise, it is infinite-dimensional, and its dimension is an infinite cardinal. Finite-dimensional vector spaces occur naturally in geometry and related areas. Infinite-dimensional vector spaces occur in many areas of mathematics.
Since the vector term of the vector bivector product the name dot product is zero when the vector is perpendicular to the plane (bivector), and this vector, bivector "dot product" selects only the components that are in the plane, so in analogy to the vector-vector dot product this name itself is justified by more than the fact this is the non ...
Given a vector at the north pole, one can transport this vector along a curve by rotating the sphere in such a way that the north pole moves along the curve without axial rolling. This latter means of parallel transport is the Levi-Civita connection on the sphere.
A pairing can also be considered as an R-linear map: (,), which matches the first definition by setting ():= (,). A pairing is called perfect if the above map Φ {\displaystyle \Phi } is an isomorphism of R -modules and the other evaluation map Φ ′ : N → Hom R ( M , L ) {\displaystyle \Phi '\colon N\to \operatorname {Hom} _{R}(M,L ...
The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...
Geometry that can be drawn by a rasterizer or graphics processing unit, connecting vertices, e.g. points, lines, triangles, quadrilaterals Rendering resources Data managed by a graphics API, typically held in device memory , including vertex buffers, index buffers, texture maps and framebuffers
In multilinear algebra, a tensor contraction is an operation on a tensor that arises from the canonical pairing of a vector space and its dual.In components, it is expressed as a sum of products of scalar components of the tensor(s) caused by applying the summation convention to a pair of dummy indices that are bound to each other in an expression.