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  2. List of Sega video game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_video_game...

    Sega's fourth major home console and only release in the 32-bit console generation, released worldwide; Plays CD-ROM games; Released simultaneously with the 32X, which also plays 32-bit games; Sega NetLink accessory, released in 1996, provided Internet and multiplayer gaming access; in Japan it used the SegaNet Internet service [47]

  3. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  4. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45] The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus ...

  5. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    As early as 1995, reports surfaced that Sega would collaborate with Lockheed Martin, The 3DO Company, Matsushita or Alliance Semiconductor to create a new graphics processing unit, which conflicting accounts said would be used for a 64-bit "Saturn 2" or an add-on peripheral. [25] [26] [27] Dreamcast development was unrelated.

  6. Sega Saturn - Wikipedia

    en.wikipedia.org/wiki/Sega_Saturn

    After the launch of the PlayStation and Saturn, sales of 16-bit games and consoles continued to account for 64% of the video game market in 1995. [95] [96] Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand.

  7. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    Frequently called the "8-bit generation", the third generation's consoles used 8-bit processors, five audio channels, and more advanced graphics capability including sprites and tiles instead of block-based graphics of the second generation. Further, the third console saw the market dominance shift from the United States to Japan as a result of ...

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