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War (also known as Battle in the United Kingdom) is a simple card game, typically played by two players using a standard playing card deck [1] — and often played by children. There are many variations, as well as related games such as the German 32-card Tod und Leben ("Death and Life").
Location – Location cards are similar to quest cards, but are not turned face down to use their abilities. Only one location can be controlled at a time, even if locations have different names. Loot – Loot cards are special versions of cards which can be used within the card game (e.g. as normal allies), but which also contain a scratch-off ...
The Player cards include cards with each city name (the same as those on the board); Event cards, which can be played at any time (except for some events in expansions) to give the players an advantage; and Epidemic cards. Infection cards consist of one card for each city on the board and a color of the disease that will start there.
Mission: These cards are like battle cards, but must be built. Their effects differ and must be played in the build step. Location: This type of card affects its arena until it is replaced with another Location card. Most location cards are colored like units and can only be placed in specific arenas.
The trading card game Magic: The Gathering has released a large number of sets since it was first published by Wizards of the Coast.After the 1993 release of Limited Edition, also known as Alpha and Beta, roughly 3-4 major sets have been released per year, in addition to various spin-off products.
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Iron Calculus of War – Resistance = Means x Will – Clausewitz; Moral ascendancy – Moral force is the trump card for any military event because as events change, the human elements of war remain unchanged – Du Piq; OODA loop – Decision-making occurs in a recurring cycle of observe-orient-decide-act. An entity (whether an individual or ...
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