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The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up. Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center. The questions are based on logos, products and packaging of well-known brands. There are three types of question card:
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
What's The Saying is a fun and challenging game that will put your brain to work. The object of the game is to match a common phrase with an accompanying coded image. These will test even the most ...
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Pictionary (/ ˈ p ɪ k ʃ ən ər i /, US: /-ɛr i /) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. [1] Angel Games licensed Pictionary to Western Publishing.
These were compared to the daily high scores for teams and the all-time individual high scores. Google was betting on users' competitiveness to rack up high scores to swell the number of images ranked. [citation needed] The game's end screen also showed all images presented during the game along with the list of labels guessed by the other player.
The game is played with two teams using Topic Cards with topic headings printed on each side, followed by a list of 10 items that fall under the given topic. The object is to guess the items that were chosen for inclusion on the card, given the topic.