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  2. Odd–even sort - Wikipedia

    en.wikipedia.org/wiki/Oddeven_sort

    The oddeven sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of oddeven, or evenodd comparisons. The passes occur in order pass 1: oddeven, pass 2: evenodd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]

  3. Even–odd rule - Wikipedia

    en.wikipedia.org/wiki/Evenodd_rule

    The SVG defines the evenodd rule by saying: This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  4. Bubble sort - Wikipedia

    en.wikipedia.org/wiki/Bubble_sort

    Oddeven sort is a parallel version of bubble sort, for message passing systems. Passes can be from right to left, rather than left to right. This is more efficient for lists with unsorted items added to the end. Cocktail shaker sort alternates leftwards and rightwards passes.

  5. Parity bit - Wikipedia

    en.wikipedia.org/wiki/Parity_bit

    For a given set of bits, if the count of bits with a value of 1 is even, the parity bit value is set to 1 making the total count of 1s in the whole set (including the parity bit) an odd number. If the count of bits with a value of 1 is odd, the count is already odd so the parity bit's value is 0. Even parity is a special case of a cyclic ...

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the point is on the inside of the polygon then it will intersect the edge an odd number of times. The status of a point on the edge of the polygon depends on the details of the ray intersection algorithm. This algorithm is sometimes also known as the crossing number algorithm or the evenodd rule algorithm, and was known as early as 1962. [3]

  7. Bitonic sorter - Wikipedia

    en.wikipedia.org/wiki/Bitonic_sorter

    Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of (⁡ ()) comparators and have a delay of (⁡ ()), where is the number of items to be sorted. [1]

  8. Nonzero-rule - Wikipedia

    en.wikipedia.org/wiki/Nonzero-rule

    A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.

  9. Shellsort - Wikipedia

    en.wikipedia.org/wiki/Shellsort

    Swapping pairs of items in successive steps of Shellsort with gaps 5, 3, 1. Shellsort, also known as Shell sort or Shell's method, is an in-place comparison sort.It can be understood as either a generalization of sorting by exchange (bubble sort) or sorting by insertion (insertion sort). [3]