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  2. Roko's basilisk - Wikipedia

    en.wikipedia.org/wiki/Roko's_basilisk

    On 23 July 2010, [12] LessWrong user Roko posted a thought experiment to the site, titled "Solutions to the Altruist's burden: the Quantum Billionaire Trick". [13] [1] [14] A follow-up to Roko's previous posts, it stated that an otherwise benevolent AI system that arises in the future might pre-commit to punish all those who heard of the AI before it came to existence, but failed to work ...

  3. List of text-based computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_text-based...

    The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

  4. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Buildbox 4 is the latest iteration of the Buildbox game development platform, incorporating artificial intelligence (AI) to facilitate the game design process. This version introduces AI-driven functionalities that assist users in generating game assets, scenes, and in the editing of game levels, aiming to streamline the development process.

  5. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  6. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]

  7. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game follows the rise of a self-improving AI tasked with maximizing paperclip production, [6] a directive it takes to the logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. [7] [failed verification] All game interaction is done through pressing buttons.

  8. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Nodes are connected by signals, which can transmit data objects. All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems. [10]

  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In 100 shogi games against Elmo (World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4.73 search), AlphaZero won 90 times, lost 8 times and drew twice. [11] As in the chess games, each program got one minute per move, and Elmo was given 64 threads and a hash size of 1 GB. [2]