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The Rogues Gallery is a supplement for the Dungeon Master containing hundreds of non-player character listings, with characters from each of the first edition AD&D character classes, and game statistics for characters originally played in Gary Gygax's home Dungeons & Dragons campaign. [1]
The rogue, formerly known as the thief, is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] A rogue is a versatile character, capable of sneaky combat and nimble tricks.
Defenders of the Faith (Dungeons & Dragons) Deities & Demigods; Den of Thieves (Dungeons & Dragons) Divine Power; Dungeon Master Option: High-Level Campaigns; Draconomicon; Dragon Magic; Drow of the Underdark; Dungeon Geomorphs; Dungeon Master's Design Kit; Dungeon Master's Guide; Dungeon Master's Guide 2; Dungeon Master's Guide II; Dungeon ...
Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format. Contents [ edit ]
The Shady Dragon Inn is a supplement containing 118 [1] pregenerated characters, appearing singly and in parties. [2] The book includes a six-page floor plan of the Shady Dragon Inn, scaled at 25 mm. [2] The book describes groups of non-player characters including fighters, magic-users, clerics, and thieves, as well as characters from various races and special characters, and parties of them all.
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Wizards and Rogues of the Realms was designed by William W. Connors, and published by TSR in 1995. The interior artists were Ned Dameron and Valarie Valusek.. Shannon Appelcline commented that among other changes to the Forgotten Realms publications in the 1990s, there were "a number of more player-oriented books — doubtless intended to sell like the PHBR volumes.
It really is a masterpiece of Ed Greenwood‘s imagination. Taken from Greenwood’s original notes from the late sixties, the Forgotten Realms were adapted in the seventies for game play with the original Dungeons & Dragons and finalized in the eighties for release with the Advanced Dungeons & Dragons game books. [...] And when I say it is ...