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Similarly, the Japanese sodegarami, tsukubō, and sasumata were used by Edo-era law enforcement for apprehending suspects. However, the sasumata was most like a man catcher in usage as its forked head was designed to pin the suspect's neck, legs, arms, or joints against a wall or the ground.
Gyotaku (魚拓, from gyo "fish" + taku "stone impression", fish print(ing)) is the traditional Japanese method of printing fish, a practice which dates back to the mid-1800s. This form of nature printing , where ink is applied to a fish which is then pressed onto paper, was used by fishermen to record their catches, but has also become an art ...
The head of the sasumata would be used to catch around the neck, arms, legs, or joints of a suspect and detain them until officers could close in and apprehend them (using hojōjutsu). The sasumata had a long hardwood pole usually around 2 m (6 ft 7 in) in length with sharp barbs or spines attached to metal strips on one end of the pole to keep ...
This is a list of Japanese inventions and discoveries.The Japanese have made contributions across a number of scientific, technological and art domains. In particular, the country has played a crucial role in the digital revolution since the 20th century, with many modern revolutionary and widespread technologies in fields such as electronics and robotics introduced by Japanese inventors and ...
Catch wrestling (also known as catch-as-catch-can) is an English wrestling style where wrestlers aim to win by pinning or submitting their opponent using any legal holds or techniques. It emphasizes adaptability and seizing opportunities during the match, with fewer restrictions than other wrestling styles - techniques using or targeting the ...
The S (Shinma)-Type kendama was the first competition style kendama invented in 1975 by Hideo Shinma, the president of the Tokyo Kendama Club. [19] The first S-type prototype emerged in 1976, and the Japan Kendama Association (JKA) asked Shinma to make them a competition style model based on the S-Type design in 1977.
Cup-and-ball (or ball in a cup) or ring and pin is a traditional children's toy. It is generally a wooden handle to which a small ball is attached by a string and that has one or two cups, or a spike, upon which the player tries to catch the ball.
Playing catch can help develop dexterity, coordination and confidence. [1] Four kids playing catch with a ball, 2013. Because playing catch requires at least two participants, and because participants can be substituted at any point during the game, catch can be used to place children in social situations where they will interact with each other.