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Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013.
[37] [38] It was released for the PlayStation 3 on February 22, 2007. [39] Flower was intended as a spiritual successor to Flow. Using the PlayStation 3's motion-sensitive controller, the player controls wind that blows a flower petal through the air. Flying close to flowers results in the player's petal being followed by other flower petals.
Year Title Platform(s) Publisher Notes 2011 Bejeweled: Classic: iOS: EA Mobile: Zuma's Revenge! Android: 2013 Bejeweled Blitz: Bejeweled: Live: Windows Apps
A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to Journey, the disc-based title includes Flow and Flower; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. [23]
The PlayStation Portable version contains all the features introduced by the PlayStation 3 version, but reduces the size of each plane. [6] On November 20, 2007, the PlayStation 3 version received an add-on pack that allows players joining a multiplayer game to select their creatures. The pack also includes new enemies, food types, and a ...
This is a non-diffusing subcategory of Category:PlayStation 3 games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. See also: List of PlayStation 3 games
Title Developer Publisher First released JP EU / PAL NA ¡Qué pasa Neng! El videojuego: Mere Mortals: Phoenix Games 2006-12-11 EU: .hack//frägment: CyberConnect2
Goichi Suda (須田 剛一, Suda Gōichi, born January 2, 1968), known by his alias Suda51, is a Japanese video game director, designer, and writer.Affiliated with Human Entertainment from 1994 to 1998, he founded Grasshopper Manufacture in 1998 with a number of other Human Entertainment staff to produce their own titles.