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  2. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The first section of the book is concerned with mundane weapons and armor. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by.

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [42] The Starter Set was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of ...

  5. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    Shadowrun Quick Start Rules: Simplified 5th Edition rules 27CCG: PDF only: 4th & 5th: 2013-07-16: 2075: Character Conversion Guide: The rules of the fourth and fifth editions are not significantly different, so the designers created a converter. 27002: 978-1-936876-55-6: 5th: 2014-04-09: 2075 [7] Run & Gun: The core combat rulebook. 27003: 978 ...

  6. Ghosts of Saltmarsh - Wikipedia

    en.wikipedia.org/wiki/Ghosts_of_Saltmarsh

    Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  7. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    Unearthed Arcana details the weapon specialization rules, in which a fighter or ranger "can adopt a weapon as a special arm, and receive bonuses in its use". [5] The book also describes the comeliness attribute, and contains new spells. [5] The section for the Dungeon Master includes suggestions for handling player characters, tables for social ...

  8. Savage Tide - Wikipedia

    en.wikipedia.org/wiki/Savage_Tide

    The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.

  9. White Plume Mountain - Wikipedia

    en.wikipedia.org/wiki/White_Plume_Mountain

    White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. [5] The module is a dungeon crawl, [1] precipitated by the theft of three magical, sentient weapons: [6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). [1]