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Borderlands is characterized by its offbeat humor and a cartoonish, cel-shaded art style. About 4.5 million copies of the game had been sold worldwide by 2011, an unexpected success for Gearbox. Borderlands received positive reviews, with an aggregate Metacritic score of 81 to 86, depending on the platform.
Dialogue in Borderlands 2 establishes his past as a "code monkey", [3] before taking credit for the Vault Hunters' actions in the first Borderlands. [1] The character is depicted with two differently-colored eyes, giving him an asymmetrical design, as well as a mask of a face that covers his own. [4]
Pandora's moon Elpis, after being teleported away by Lilith using her Siren powers, destroyed the protective barrier of a planet named Kairos. [4] In Borderlands 4, players assume the role of a Vault Hunter who must lead the resistance against a ruthless dictator named the Timekeeper and his army of synthetic followers named the Order on Kairos, while searching for "secret alien treasures".
The trailer for “Borderlands 4” was revealed by Gearbox and 2K Games out of the Game Awards Thursday. Per 2K’s synopsis for “Borderlands 4”: “See if you have what it takes to go down ...
After Borderlands 2, making him a playable character in Borderlands: The Pre-Sequel was considered the logical next step. [3] Claptrap was voiced by David Eddings in the first four Borderlands games, [4] but was replaced by Jim Foronda since Borderlands 2 VR following a public falling-out between Eddings and Gearbox CEO Randy Pitchford. [4]
Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K.It is the first game in the Borderlands series.The game was released worldwide in October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, [1] with a Mac OS X version being released on December 3, 2010 by Feral Interactive. [5]
[3] [4] He went on to write, voice act, and serve as creative director or associate creative director for games including the Brothers in Arms series, Aliens: Colonial Marines, and Borderlands. [5] [6] For Borderlands, Neumann provided motion capture and voiced the character Scooter.
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .