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The 2D Metroid games are side-scrollers, and the 3D Metroid Prime series gives the player a first-person perspective, [1] while Other M is a third-person shooter with the ability to switch to first-person view. [2] Metroid is one of Nintendo's most successful franchises, with over 17 million copies sold by September 2012. [3]
In the events of the first Metroid, bounty hunter Samus Aran foiled the Space Pirates' plans to use the newly discovered lifeform known as Metroids. Some time later, the Galactic Federation, concerned by the events that transpired, resolved to ensure that the Metroids' power could never again be used by the Pirates, and sent several teams to the Metroid's home planet SR388 to destroy the ...
Critics expressed interest in Metroid Dread or a similar 2D side-scrolling Metroid project. [27] [28] In 2011, IGN cited Dread as a "game in danger". [29] K. Thor Jensen included it in his list of "video games you will never, ever play". He felt that Metroid: Other M was a disappointment and it made him nostalgic for Dread. [30]
Really, this entry could be swapped out with any game in the Metroid series, 2D or 3D. Metroid Prime Remastered almost made it on the list, as did Super Metroid and Metroid Fusion — there’s a ...
In 2002, Nintendo released Metroid Fusion, a 2D game for the Game Boy Advance (GBA). [3] It was developed by R&D1 and written and directed by Sakamoto. [36] Its gameplay is similar to Super Metroid, [37] but with a more mission-based structure that gives more guidance to the player. [38]
Super Metroid is a 2D side-scrolling action-adventure game, [2] [3] which primarily takes place on the fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators.
Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same team that created Super Metroid. [31] Fusion ' s gameplay, screen layout, and controls mimic those of Super Metroid, with enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the story is revealed through text and close-ups. [31]
Holmes commended the boss battles, calling them "arguably" the best across all 2D Metroid games. [27] Ponce found the precise win conditions for Metroid battles annoying considering how often they are fought, but similarly thought that the new non-Metroid bosses were among the most exciting and challenging in all 2D games in the series.