Search results
Results from the WOW.Com Content Network
The integers , are to be divided into = blocks of bits, so in practical implementations, it is important to strike the right balance between the parameters ,. In any case, this algorithm will provide a way to multiply two positive integers, provided n {\displaystyle n} is chosen so that a b < 2 n + 1 {\displaystyle ab<2^{n}+1} .
If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Integer multiplication respects the congruence classes, that is, a ≡ a' and b ≡ b' (mod n) implies ab ≡ a'b' (mod n). This implies that the multiplication is associative, commutative, and that the class of 1 is the unique multiplicative identity. Finally, given a, the multiplicative inverse of a modulo n is an integer x satisfying ax ≡ ...
Magma contains asymptotically fast algorithms for all fundamental integer and polynomial operations, such as the Schönhage–Strassen algorithm for fast multiplication of integers and polynomials. Integer factorization algorithms include the Elliptic Curve Method, the Quadratic sieve and the Number field sieve. Algebraic number theory
It is not known whether there are any magic squares of squares of order 3 with the usual addition and multiplication of integers. However, it has been observed that, if we consider the lunar arithmetic operations, there are an infinite amount of magic squares of squares of order 3. Here is an example: [2]
This is a consequence of the fact that, because gcd(R, N) = 1, multiplication by R is an isomorphism on the additive group Z/NZ. For example, (7 + 15) mod 17 = 5, which in Montgomery form becomes (3 + 4) mod 17 = 7. Multiplication in Montgomery form, however, is seemingly more complicated.
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
For example, multiplying the lengths (in meters or feet) of the two sides of a rectangle gives its area (in square meters or square feet). Such a product is the subject of dimensional analysis. The inverse operation of multiplication is division. For example, since 4 multiplied by 3 equals 12, 12 divided by 3 equals 4.