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Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork.
Free to play MMORPG. OpenJK: 2003 2020 Third-person shooter: GPLv2: Proprietary: 3D: Source code was released as GPLv2 by Raven Software and Activision following the dissolution of Lucas Arts in 2013. Steel Storm: Episode I: 2010 2010 Action: GPLv2 [60] CC BY-NC-SA 3.0 [61] Based on DarkPlaces. An indie top-down arcade shooter with single ...
Atari 8-bit/Apple II Adventure game: Phoenix Software In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II. [79] Age of Pirates: Captain Blood: 2010 2022 Windows Action-adventure game ...
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
B. Baldur's Gate II: Throne of Bhaal; Baldur's Gate: Siege of Dragonspear; Baldur's Gate: Tales of the Sword Coast; Battle Realms: Winter of the Wolf
The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see Comparison of free and open-source software licenses ).
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...