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  2. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The CPU runs the task assignment application (usually the graphics card driver) to determine which GPU core to use. The CPU passes down the command to the Northbridge. The Northbridge passes down the command to the according GPU core. The GPU core processes the command and returns the rendered data back to the Northbridge.

  3. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  4. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  5. Tegra - Wikipedia

    en.wikipedia.org/wiki/Tegra

    The second generation Tegra SoC has a dual-core ARM Cortex-A9 CPU, an ultra low power (ULP) GeForce GPU, [17] a 32-bit memory controller with either LPDDR2-600 or DDR2-667 memory, a 32 KB/32 KB L1 cache per core and a shared 1 MB L2 cache. [18]

  6. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    The resulting performance is generally better than entirely CPU-based approaches and requires no ancillary storage for multisample or stencil state; Direct2D renders directly into an aliased framebuffer with properly antialiased results. Direct2D’s primary disadvantage is [that] the ultimate performance is determined not by the GPU (doing ...

  7. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.

  8. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  9. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    A graphics driver consists of an implementation of the OpenGL state machine and a compilation stack to compile the shaders into the GPU's machine language. This compilation, as well as pretty much anything else, is executed on the CPU, then the compiled shaders are sent to the GPU and are executed by it. (SDL = Simple DirectMedia Layer).