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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  3. MC Championship - Wikipedia

    en.wikipedia.org/wiki/MC_Championship

    MC Championship (MCC) is a Minecraft tournament organised by YouTuber Scott Major (known online as Smajor1995 or Dangthatsalongname) and Minecraft collective Noxcrew. Ten teams of four compete in a series of Minecraft minigames. The tournament began its first season on November 17, 2019. Its fourth and current season began on May 4, 2024.

  4. How to change game modes in 'Minecraft' at any time in both ...

    www.aol.com/news/change-game-modes-minecraft...

    Here's how to use the /gamemode command in "Minecraft: Java Edition" and "Minecraft: Bedrock Edition." Quick tip: Note that you can't use this trick to switch to Hardcore mode.

  5. TCP half-open - Wikipedia

    en.wikipedia.org/wiki/TCP_half-open

    The term half-open connection can also be used to describe an embryonic connection, i.e. a TCP connection that is in the process of being established. TCP has a three state system for opening a connection. First, the originating endpoint (A) sends a SYN packet to the destination (B). A is now in an embryonic state (specifically, SYN_SENT), and ...

  6. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    In case a client made too many requests within a given time frame, HTTP servers can respond with status code 429: Too Many Requests. However, in some cases (i.e. web servers) the session management and rate limiting algorithm should be built into the application (used for dynamic content) running on the web server, rather than the web server ...

  7. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  8. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time .

  9. Hop (networking) - Wikipedia

    en.wikipedia.org/wiki/Hop_(networking)

    Known as time to live (TTL) in IPv4, and hop limit in IPv6, this field specifies a limit on the number of hops a packet is allowed before being discarded. Routers modify IP packets as they are forwarded, decrementing the respective TTL or hop limit fields. Routers do not forward packets with a resultant field of 0 or less.