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Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet. As of MacOS 14.6.1 , Xcode is available as a free download from the Mac App Store .
An installation program or installer is a computer program that installs files, such as applications, drivers, or other software, onto a computer. Some installers are specifically made to install the files they contain; other installers are general-purpose and work by reading the contents of the software package to be installed.
Download QR code; Print/export ... Advanced Installer Advanced Installer: Active Trialware: Yes ... Remote Install Mac OS X: Apple Inc.
A customized version of MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies. [14] [15] It enabled advanced C# scripting, which was used to compile cross-platform video games by the Unity compiler. [16] It has since been replaced by Visual Studio Community, [17] except on Linux versions.
Remote Install Mac OS X was a remote installer for use with MacBook Air laptops over the network. It could run on a Mac or a Windows PC with an optical drive. A client MacBook Air (lacking an optical drive) could then wirelessly connect to the other Mac or PC to perform system software installs.
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Xcode 3.1 was an update release of the developer tools for Mac OS X, and was the same version included with the iPhone SDK. It could target non-Mac OS X platforms, including iPhone OS 2.0. It included the GCC 4.2 and LLVM GCC 4.2 compilers. Another new feature since Xcode 3.0 is that Xcode's SCM support now includes Subversion 1.5.