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The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room.
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head.
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.
EyeToy: Monkey Mania, released in Japan as Saru Eye Toy Ōsawagi! Wakki Waki Game Tenkomori!! [a], is a party game developed and published by Sony Computer Entertainment for the PlayStation 2. A spin-off of the Ape Escape series, it requires the EyeToy camera peripheral to be played.
SpyToy (EyeToy: Operation Spy in North America) is a 2005 video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It utilizes the EyeToy camera peripheral to detect player movement.
EyeToy: Play 2 is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the sequel to EyeToy: Play . It uses EyeToy camera technology to project the player on to the television screen, allowing them to interact with on screen objects.
In the 2000s, a number of devices and games have used the exergame style to much success: [12] the EyeToy camera has sold over ten million units, [13] while Nintendo's Wii Fit has sold in excess of 21 million copies. [14] By June 2009, health games were generating revenues of $2 billion, largely due to Wii Fit's 18.22 million sales at the time ...
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