enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. GP Challenge - Wikipedia

    en.wikipedia.org/wiki/GP_Challenge

    GP Challenge is a 2001 Formula One racing game by Midas Interactive Entertainment. The game features teams from the 1998 season, but the circuits are based on the 1994 season. From the game's Main Menu: One can choose between a Single Race mode, or to go to the Options Menu.

  3. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  4. Magic number (sports) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(sports)

    This third formula basically says: Assume Team A loses every remaining game. Calculate how many games team B needs to lose to surpass team A's maximum total by 1. Using the example above and with the same 162-game season, team A has 8 games remaining. The magic number for Team A to win the division is still "5": 58 + 8 − 62 + 1 = 5.

  5. The Dukes of Hazzard: Racing for Home - Wikipedia

    en.wikipedia.org/wiki/The_Dukes_of_Hazzard:...

    The D-Pad Destroyer of GamePro said of the PlayStation version in one review, "Fans of the Dukes will get into this game just because they get to drive the General Lee and outmaneuver Roscoe and Cletus. Others should give the game a rent first, because the sub-par graphics and the funky controls will turn off most hardcore driving-game fans.

  6. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Formula One video games - Wikipedia

    en.wikipedia.org/wiki/Formula_One_video_games

    The first 3D games to feature a full license were F1 Challenge (1995) for the Sega Saturn, [1] and Formula 1 (1996) developed by Bizarre Creations for the PlayStation, the first game of the successful Formula One series. Despite the game being a mostly arcade game rather than a simulation, it was very well received; later the series moved ...

  9. Formula One (video game series) - Wikipedia

    en.wikipedia.org/wiki/Formula_One_(video_game...

    Since 2001, the Formula One series had been made by Studio Liverpool (an internal Sony Computer Entertainment Europe game studio) formed from the restructuring of several studios including Psygnosis, which soon followed with the obtaining of an exclusive FOA Official Licence, which barred any other company to produce a Formula One game for any ...

  1. Related searches blog game 2 win loss calculator psx formula 0

    baseball win loss calculatorhow to calculate win loss percentage
    football win loss calculator