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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Modeling, computer aided design Proprietary: Solid Edge: 2020-06-? 2021 ST13: Siemens Digital Industries Software: Windows: Computer aided design Proprietary: SolidWorks: 2022-07-11 v SolidWorks 2022 SP3.1 Dassault Systèmes: Windows: Computer aided design Proprietary: SpaceClaim: 2020-08-08 v 2020.R2 Ansys: Windows: Computer aided design ...

  5. Graph operations - Wikipedia

    en.wikipedia.org/wiki/Graph_operations

    graph join: . Graph with all the edges that connect the vertices of the first graph with the vertices of the second graph. It is a commutative operation (for unlabelled graphs); [2] graph products based on the cartesian product of the vertex sets:

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .

  7. Winged edge - Wikipedia

    en.wikipedia.org/wiki/Winged_edge

    Finally, the structure of the edge record is as follows. An edge is assumed to be directed. The edge record contains two references to the vertices that make up the endpoints of the edge, two references to the faces on either side of the edge, and four references to the previous and next edges surrounding the left and right face.

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle , which is the simplest polygon in Euclidean space . More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.

  9. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    To support edge maps, the edges are stored so that v0 = min(v0,v1). A triangle component is defined by a triple of integers hv0,v1,v2i, each integer corresponding to a vertex of the triangle. To support triangle maps, the triangles are stored so that v0 = min(v0,v1,v2). Observe that hv0,v1,v2i and hv0,v2,v1i are treated as different triangles.

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