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  2. List of gestures - Wikipedia

    en.wikipedia.org/wiki/List_of_gestures

    Miming is an art form in which the performer uses gestures to convey a story; charades is a game of gestures. Mimed gestures might generally be used to refer to an action in context, for example turning a pretend crank to ask someone to lower a car side window (or for modern power windows, pointing down or miming pressing a button).

  3. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  4. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  5. Manual communication - Wikipedia

    en.wikipedia.org/wiki/Manual_communication

    Manual communication systems use articulation of the hands (hand signs, gestures, etc.) to mediate a message between persons. Being expressed manually, they are received visually and sometimes tactually. When it is the primary form of communication, it may be enhanced by body language and facial expressions.

  6. Time's Up! (game) - Wikipedia

    en.wikipedia.org/wiki/Time's_Up!_(game)

    Time's Up is a charades-based party game designed by Peter Sarrett, [1] and published by R&R Games, Inc., a Tampa, Florida–based manufacturer of tabletop games and party games. The first edition of the game was published in 1999, with the most recent edition, Time's Up! Deluxe, published in 2008. It is a game for teams of two or more players ...

  7. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    According to Judee K. Burgoon et al., further reasons for the importance of non-verbal communication are: "Non-verbal communication is omnipresent." [10] They are included in every single communication act. To have total communication, all non-verbal channels such as the body, face, voice, appearance, touch, distance, timing, and other ...

  8. Category:Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Category:Nonverbal...

    Download as PDF; Printable version; In other projects Wikimedia Commons; ... Nonverbal communication. Subcategories. This category has the following 4 subcategories ...

  9. Air quotes - Wikipedia

    en.wikipedia.org/wiki/Air_quotes

    The gesture was used routinely in the TV show Celebrity Charades (1979) as the standard signal for a quote or phrase. In the 1965 Bewitched episode "Prodigy", Gladys Kravitz (played by Alice Pearce ) uses air quotes several times while reciting reviews of her brother's violin recitals.