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Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").
The Elder Futhark rune ᛉ is conventionally called Algiz or Elhaz, from the Common Germanic word for "elk". [citation needed]There is wide agreement that this is most likely not the historical name of the rune, but in the absence of any positive evidence of what the historical name may have been, the conventional name is simply based on a reading of the rune name in the Anglo-Saxon rune poem ...
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]
It is a modification of the plain gyfu rune ᚷ. Old English 'gār' means 'spear', but the name of the rune likely echoes the rune names ger, ear, ior: due to palatalization in Old English, the original g rune (i.e., the Gyfu rune ᚷ ) could express either /j/ or /g/ (see yogh).
The Elder Futhark (named after the initial phoneme of the first six rune names: F, U, Þ, A, R and K) has 24 runes, often arranged in three groups of eight runes; each group is in modern times called an ætt [2] (pl. ættir; meaning 'clan, group', although sometimes thought to mean eight). What the groups were originally called remains unknown.
The Cirth (Sindarin pronunciation:, meaning "runes"; sg. certh) is a semi‑artificial script, based on real‑life runic alphabets, one of several scripts invented by J. R. R. Tolkien for the constructed languages he devised and used in his works.
The name rune itself, taken to mean "secret, something hidden", seems to indicate that knowledge of the runes was originally considered esoteric, or restricted to an elite. [citation needed] The 6th-century Björketorp Runestone warns in Proto-Norse using the word rune in both senses: Haidzruno runu, falahak haidera, ginnarunaz.