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  2. List of gestures - Wikipedia

    en.wikipedia.org/wiki/List_of_gestures

    Miming is an art form in which the performer uses gestures to convey a story; charades is a game of gestures. Mimed gestures might generally be used to refer to an action in context, for example turning a pretend crank to ask someone to lower a car side window (or for modern power windows, pointing down or miming pressing a button).

  3. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Man acting out a word in the game of charades. Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game.Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  4. Social cue - Wikipedia

    en.wikipedia.org/wiki/Social_cue

    deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.

  5. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    According to Judee K. Burgoon et al., further reasons for the importance of non-verbal communication are: "Non-verbal communication is omnipresent." [10] They are included in every single communication act. To have total communication, all non-verbal channels such as the body, face, voice, appearance, touch, distance, timing, and other ...

  6. High-context and low-context cultures - Wikipedia

    en.wikipedia.org/wiki/High-context_and_low...

    High-context cultures often exhibit less-direct verbal and nonverbal communication, utilizing small communication gestures and reading more meaning into these less-direct messages. [4] Low-context cultures do the opposite; direct verbal communication is needed to properly understand a message being communicated and relies heavily on explicit ...

  7. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  8. Display rules - Wikipedia

    en.wikipedia.org/wiki/Display_rules

    Children growing up start to become aware of oneself and slowly aware of others. At this time, they understand the importance of non-verbal communication, and shape the manner in which emotion may be expressed, with this change in perception, children will internalize different rules. Those rules are relative to two major factors:

  9. Unconscious communication - Wikipedia

    en.wikipedia.org/wiki/Unconscious_communication

    Unconscious (or intuitive) communication is the subtle, unintentional, unconscious cues that provide information to another individual. It can be verbal (speech patterns, physical activity while speaking, or the tone of voice of an individual) [1] [2] or it can be non-verbal (facial expressions and body language [2]).

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