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  2. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    Specifically, stereographic projection from the north pole (0,1) onto the x-axis gives a one-to-one correspondence between the rational number points (x, y) on the unit circle (with y ≠ 1) and the rational points of the x-axis. If (⁠ m / n ⁠, 0) is a rational point on the x-axis, then its inverse stereographic projection is the point

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A virtual grid is overlaid on the projection as shown on the diagram, with axes virtual-x and virtual-y. Clicking any tile on the central axis of the board where (x, y) = (tileMapWidth / 2, y), will produce the same tile value for both world-x and world-y which in this example is 3 (0 indexed).

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an isometric view can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ± ...

  6. Logarithmic scale - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_scale

    Plotted graphs are: y = 10 x (red), y = x (green), y = log e (x) (blue). The top left graph is linear in the X- and Y-axes, and the Y-axis ranges from 0 to 10. A base-10 log scale is used for the Y-axis of the bottom left graph, and the Y-axis ranges from 0.1 to 1000. The top right graph uses a log-10 scale for just the X-axis, and the bottom ...

  7. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    Coordinate system. The spherical coordinate system is commonly used in physics. It assigns three numbers (known as coordinates) to every point in Euclidean space: radial distance r, polar angle θ (theta), and azimuthal angle φ (phi). The symbol ρ (rho) is often used instead of r.

  8. Graph paper - Wikipedia

    en.wikipedia.org/wiki/Graph_paper

    Isometric graph paper or 3D graph paper is a triangular graph paper which uses a series of three guidelines forming a 60° grid of small triangles. The triangles are arranged in groups of six to make hexagons. The name suggests the use for isometric views or pseudo-three-dimensional views. Among other functions, they can be used in the design ...

  9. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    In mathematics, the abscissa (/ æbˈsɪs.ə /; plural abscissae or abscissas) and the ordinate are respectively the first and second coordinate of a point in a Cartesian coordinate system: -axis (vertical) coordinate. Usually these are the horizontal and vertical coordinates of a point in plane, the rectangular coordinate system.

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