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  2. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    This technique is less accurate than shadow volumes, but the shadow map can be a faster alternative depending on how much fill time is required for either technique in a particular application and therefore may be more suitable to real-time applications. In addition, shadow maps do not require the use of an additional stencil buffer and can be ...

  3. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.

  4. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  5. Sciography - Wikipedia

    en.wikipedia.org/wiki/Sciography

    In architectural drawing, sciography is the study of shades and shadows cast by simple architectural forms on plane surfaces. In general sciography, the light source is imagined as the sun inclined at 45 degrees to both vertical plane and horizontal plane coming from left hand side. The resultant shadow is then drawn.

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.

  7. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  9. Light in painting - Wikipedia

    en.wikipedia.org/wiki/Light_in_painting

    At the same time, light is intrinsically found in painting, since it is indispensable for the composition of the image: the play of light and shadow is the basis of drawing and, in its interaction with color, is the primordial aspect of painting, with a direct influence on factors such as modeling and relief. [1]

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