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  2. Alderson disk - Wikipedia

    en.wikipedia.org/wiki/Alderson_disk

    In Gigastructural Engineering & More, a popular modification to the 4X game Stellaris, the Alderson Disk is featured as a buildable megastructure inhabitable by the player. In the game Honkai: Star Rail , the planet of Penacony is actually a large artificial space station-like megastructure housing a hotel surrounded by two small Alderson disks ...

  3. Megastructure - Wikipedia

    en.wikipedia.org/wiki/Megastructure

    Download QR code; Print/export Download as PDF; Printable version; ... Stellaris Wiki Megastructures in Stellaris This page was last edited on 2 November 2024 ...

  4. Megascale engineering - Wikipedia

    en.wikipedia.org/wiki/Megascale_engineering

    Megascale engineering (or macro-engineering) [1] is a form of exploratory engineering concerned with the construction of structures on an enormous scale. [2] Typically these structures are at least 1,000 km (620 mi) in length—in other words, at least one megameter, hence the name.

  5. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  6. Category:Megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Megastructures

    This page was last edited on 24 October 2021, at 10:07 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Ecumenopolis - Wikipedia

    en.wikipedia.org/wiki/Ecumenopolis

    The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible.

  8. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next. [6]

  9. Stellar engine - Wikipedia

    en.wikipedia.org/wiki/Stellar_engine

    One of the simplest examples of a stellar engine is the Shkadov thruster (named after Dr. Leonid Shkadov, who first proposed it), or a class-A stellar engine. [5] Such an engine is a stellar propulsion system, consisting of an enormous mirror/light sail—actually a massive type of solar statite large enough to classify as a megastructure—which would balance gravitational attraction towards ...