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  2. Fermat point - Wikipedia

    en.wikipedia.org/wiki/Fermat_point

    Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...

  3. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Angle trisection is the construction, using only a straightedge and a compass, of an angle that is one-third of a given arbitrary angle. This is impossible in the general case. For example, the angle 2 π /5 radians (72° = 360°/5) can be trisected, but the angle of π /3 radians (60°) cannot be trisected. [8]

  4. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  5. Angle trisection - Wikipedia

    en.wikipedia.org/wiki/Angle_trisection

    There are angles that are not constructible but are trisectible (despite the one-third angle itself being non-constructible). For example, ⁠ 3 π / 7 ⁠ is such an angle: five angles of measure ⁠ 3 π / 7 ⁠ combine to make an angle of measure ⁠ 15 π / 7 ⁠, which is a full circle plus the desired ⁠ π / 7 ⁠.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common.

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.

  8. Eisenstein triple - Wikipedia

    en.wikipedia.org/wiki/Eisenstein_triple

    Triangle with 120° angle and integer sides. A similar special case of the Law of Cosines relates the sides of a triangle with an angle of 120 degrees:

  9. Kite (geometry) - Wikipedia

    en.wikipedia.org/wiki/Kite_(geometry)

    A kite with three 108° angles and one 36° angle forms the convex hull of the lute of Pythagoras, a fractal made of nested pentagrams. [22] The four sides of this kite lie on four of the sides of a regular pentagon, with a golden triangle glued onto the fifth side. [16] Part of an aperiodic tiling with prototiles made from eight kites