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In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.
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A rotation of the vector through an angle θ in counterclockwise direction is given by the rotation matrix: = ( ), which can be viewed either as an active transformation or a passive transformation (where the above matrix will be inverted), as described below.
Thus the spinor rotation γ(ψ) = γψ (ordinary quaternionic multiplication) will rotate the spinor ψ through an angle one-half the measure of the angle of the corresponding vector rotation. Once again, the problem of lifting a vector rotation to a spinor rotation is two-valued: the expression (1) with (180° + θ /2) in place of θ /2 will ...
The rotations were described by orthogonal matrices referred to as rotation matrices or direction cosine matrices. When used to represent an orientation, a rotation matrix is commonly called orientation matrix, or attitude matrix. The above-mentioned Euler vector is the eigenvector of a rotation matrix (a rotation matrix has a unique real ...
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