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  2. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    There are two types of compression: downward and upward. Both types of compression reduce the dynamic range of an audio signal. [2] Downward compression reduces the volume of loud sounds above a certain threshold. The quiet sounds below the threshold remain unaffected. This is the most common type of compressor.

  3. Shorten (codec) - Wikipedia

    en.wikipedia.org/wiki/Shorten_(codec)

    Shorten (SHN) is a file format used for compressing audio data. It is a form of data compression of files and is used to losslessly compress CD-quality audio files (44.1 kHz 16-bit stereo PCM). Shorten is no longer developed and other lossless audio codecs such as FLAC, Monkey's Audio (APE), TTA, and WavPack (WV) have become more

  4. Silence compression - Wikipedia

    en.wikipedia.org/wiki/Silence_compression

    Silence can be defined as audio segments with negligible sound. Examples of silence are pauses between words or sentences in speech and pauses between notes in music. By compressing the silent intervals, the audio files become smaller and easier to handle, store, and send while still retaining the original sound quality.

  5. Data compression - Wikipedia

    en.wikipedia.org/wiki/Data_compression

    Lossy audio compression algorithms provide higher compression and are used in numerous audio applications including Vorbis and MP3. These algorithms almost all rely on psychoacoustics to eliminate or reduce fidelity of less audible sounds, thereby reducing the space required to store or transmit them.

  6. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    In order to preserve an audio signal's pitch when stretching or compressing its duration, many time-scale modification (TSM) procedures follow a frame-based approach. [6] Given an original discrete-time audio signal, this strategy's first step is to split the signal into short analysis frames of fixed length.

  7. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...

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  9. Parallel compression - Wikipedia

    en.wikipedia.org/wiki/Parallel_compression

    Parallel compression, also known as New York compression, is a dynamic range compression technique used in sound recording and mixing.Parallel compression, a form of upward compression, is achieved by mixing an unprocessed 'dry', or lightly compressed signal with a heavily compressed version of the same signal.

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