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  2. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Date/Time Thumbnail Dimensions User Comment; current: 08:10, 9 March 2023: 909 × 223 (32 KB): Achim55: Reverted to version as of 02:41, 31 August 2016 (UTC) COM:OVERWRITE.Use File:Roblox Logo 2022.svg

  3. File:Robux 2019 Logo gold.svg - Wikipedia

    en.wikipedia.org/wiki/File:Robux_2019_Logo_gold.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on bn.wikipedia.org রবলক্স; Usage on es.wikipedia.org

  4. File:Roblox Studio logo 2021 present.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Studio_logo...

    Tagagamit:Jaipogo0123/Roblox Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.

  5. File:Roblox Logo 2022.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_2022.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on ar.wikipedia.org روبلوكس; شركة روبلوكس; Usage on ast.wikipedia.org

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  7. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Phong shading assumes a smoothly varying surface normal vector. The Phong interpolation method works better than Gouraud shading when applied to a reflection model with small specular highlights such as the Phong reflection model. The most serious problem with Gouraud shading occurs when specular highlights are found in the middle of a large ...

  8. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

  9. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. Powder shading is a sketching shading