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  2. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    Examples includes various kinds of trees, DAGs, and graphs. Each node in a tree may be a branch or leaf; in other words, each node is a tree at the same time when it belongs to another tree. In UML, recursive composition is depicted with an association, aggregation or composition of a class with itself.

  3. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  4. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    A sample UML class and object diagram for the Composite design pattern. [5] In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately). Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.

  5. has-a - Wikipedia

    en.wikipedia.org/wiki/Has-a

    In database design, object-oriented programming and design, has-a (has_a or has a) is a composition relationship where one object (often called the constituted object, or part/constituent/member object) "belongs to" (is part or member of) another object (called the composite type), and behaves according to the rules of ownership. In simple ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context, for example, every coarse game object is represented as an entity.

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Inheritance is contrasted with object composition, where one object contains another object (or objects of one class contain objects of another class); see composition over inheritance. In contrast to subtyping’s is-a relationship, composition implements a has-a relationship.

  9. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.