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  2. Ian Goodfellow - Wikipedia

    en.wikipedia.org/wiki/Ian_Goodfellow

    Ian J. Goodfellow (born 1987 [1]) is an American computer scientist, engineer, and executive, most noted for his work on artificial neural networks and deep learning.He is a research scientist at Google DeepMind, [2] was previously employed as a research scientist at Google Brain and director of machine learning at Apple as well as one of the first employees at OpenAI, and has made several ...

  3. CLEVER score - Wikipedia

    en.wikipedia.org/wiki/CLEVER_score

    It was developed by a team at the MIT-IBM Watson AI Lab in IBM Research and first presented at the 2018 International Conference on Learning Representations. [2] It was mentioned and reviewed by Ian Goodfellow [3] as well. It was adopted into an educational game Fool The Bank [4] by Narendra Nath Joshi, [5] Abhishek Bhandwaldar and Casey Dugan

  4. Chelsea Finn - Wikipedia

    en.wikipedia.org/wiki/Chelsea_Finn

    "End-to-End Training of Deep Visuomotor Policies". Journal of Machine Learning Research. 17 (39): 1– 40. arXiv: 1504.00702. ISSN 1533-7928. Wikidata Q90313375. Chelsea Finn; Ian Goodfellow; Sergey Levine (2016). "Unsupervised Learning for Physical Interaction through Video Prediction" (PDF). Advances in Neural Information Processing Systems ...

  5. Deep learning - Wikipedia

    en.wikipedia.org/wiki/Deep_learning

    Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.

  6. Artificial Intelligence: A Modern Approach - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence:_A...

    AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...

  7. Highway network - Wikipedia

    en.wikipedia.org/wiki/Highway_network

    In machine learning, the Highway Network was the first working very deep feedforward neural network with hundreds of layers, much deeper than previous neural networks. [1] [2] [3] It uses skip connections modulated by learned gating mechanisms to regulate information flow, inspired by long short-term memory (LSTM) recurrent neural networks.

  8. History of artificial neural networks - Wikipedia

    en.wikipedia.org/wiki/History_of_artificial...

    Artificial neural networks (ANNs) are models created using machine learning to perform a number of tasks.Their creation was inspired by biological neural circuitry. [1] [a] While some of the computational implementations ANNs relate to earlier discoveries in mathematics, the first implementation of ANNs was by psychologist Frank Rosenblatt, who developed the perceptron. [1]

  9. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.