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Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high ...
The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9.
Buildings generate a small amount of gold over time, [6] but the majority of gold in the early to mid-game is gathered by exploring the underground map for treasure, completing quests and looting corpses. Experience points: used to upgrade troops. Experience points are gained by killing units, destroying buildings, and completing quests.
The module includes optional pre-generated first level characters for use by the players. [1] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. [2] The module sleeve contains the following description:
Expedition to the Demonweb Pits is a super-adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game.The adventure is designed for characters of levels 9–12.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
In The Temple of Elemental Evil, the characters begin at a low level, and after establishing themselves in Hommlet, they explore the vast dungeons beneath the Temple, thereby earning experience. [1] T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein.
For each ability score, the player rolls 4d6, and adds the three highest values, resulting in scores ranging from three to eighteen, skewed towards higher numbers, averaging 12.24, though the most probable result is 13. [10] Predetermined array of scores: Each player uses the same set of numbers, choosing which ability score to apply them to ...