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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Scenography - Wikipedia

    en.wikipedia.org/wiki/Scenography

    Influenced by the work of Modernist pioneers Adolphe Appia and Edward Gordon Craig, scenography proposes that design practices within performance are considered an equal partner, alongside other elements such as literary texts and performance technique, within the construction and reception of meaning. The practice of scenography is thereby a ...

  4. Workforce management - Wikipedia

    en.wikipedia.org/wiki/Workforce_management

    Workforce management (WFM) is an institutional process that maximizes performance levels and competency for an organization.The process includes all the activities needed to maintain a productive workforce, such as field service management, human resource management, performance and training management, data collection, recruiting, budgeting, forecasting, scheduling and analytics.

  5. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  6. Visual weight - Wikipedia

    en.wikipedia.org/wiki/Visual_weight

    The visual weight and the balance of a figure inserted in an image can be determined using the lightness of the figure, the lightness of the ground and their sizes and positions interactions in the composition visual. We establish that an image is totally balanced when the resultant force is located in the geometric center of the image.

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for producing realistic action sequences.

  9. Scene study - Wikipedia

    en.wikipedia.org/wiki/Scene_study

    Scene study is a technique used to teach acting. One or more actors perform a dramatic scene and are then offered feedback from teachers, classmates, or each other. Scene Study is a very broad description for an acting class that will vary depending on the teacher or school that teaches it.