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In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates, they can be used to store arbitrary elements, such as integers or custom classes.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
The distance between the limiting iterators, in terms of the number of applications of the operator ++ needed to transform the lower limit into the upper one, equals the number of items in the designated range; the number of distinct iterator values involved is one more than that. By convention, the lower limiting iterator "points to" the first ...
Slow lookup and access (linear time), but once a position has been found, quick insertion and deletion (constant time). It has slightly more efficient insertion and deletion, and uses less memory than a doubly linked list, but can only be iterated forwards. It is implemented in the C++ standard library as forward_list. deque (double-ended queue)
The following containers are defined in the current revision of the C++ standard: array, vector, list, forward_list, deque. Each of these containers implements different algorithms for data storage, which means that they have different speed guarantees for different operations: [1] array implements a compile-time non-resizable array.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
In a doubly linked list, one can insert or delete a node in a constant number of operations given only that node's address. To do the same in a singly linked list, one must have the address of the pointer to that node, which is either the handle for the whole list (in case of the first node) or the link field in the previous node. Some ...