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Rommel is a two-player wargame in which one player takes the role of Axis forces, and the other controls Allied forces. The game starts with the British offensive in North Africa against the numerically superior Italian army in September 1940, and lasts until December 1942. The entire campaign takes 80 turns, about 15–25 hours of gameplay.
PanzerArmee Afrika, subtitled "Rommel in the Desert, April 1941 - November 1942", is a board wargame published by Simulations Publications, Inc. (SPI) in 1973 that simulates the World War II North African Campaign that pitted the Axis forces commanded by Erwin Rommel against Allied forces.
The African Campaign is a board wargame published by the Australian game company Jedko Games in 1973 that simulates the North African Campaign during World War II.The game design was based on Avalon Hill's popular wargame Afrika Korps, but Avalon Hill recognized some improvements had been made to the game, and became the North American distributor of Jedko games including this one.
The color scheme to associate units with powers was also standardized across all Axis & Allies series games, based on the colors used in A&A: Europe and A&A: Pacific, and is different from those used in the Milton Bradley release. In 2009, an updated version of Axis & Allies: Pacific was released, titled Axis & Allies: Pacific 1940.
Afrika Korps was designed by Avalon Hill founder Charles S. Roberts and was published in 1964. Players immediately noted several issues with play balance, and a second edition with slightly revised rules was released in 1965. [3]
El Alamein: Battles in North Africa, 1942 is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates the final four months (July–October 1942) of the North African campaign during World War II.
The North African campaign of World War II took place in North Africa from 10 June 1940 to 13 May 1943, fought between the Allies and the Axis Powers.It included campaigns in the Libyan and Egyptian deserts (Western Desert campaign, Desert War), in Morocco and Algeria (Operation Torch), and in Tunisia (Tunisia campaign).
In a 1976 poll carried out by SPI to determine the most popular board wargames in North America, Desert War placed 65th out of 202 games. [1] In Issue 55 of The Pouch, Duncan K. Smith liked the simultaneous move system, claiming that "moves for twenty pieces can be written in five minutes." The only disappointment Smith had with the game was ...