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A self-reference puzzle is a type of logical puzzle where the question in the puzzle refers to the attributes of the puzzle itself. [1] A common example is that a "fill in the blanks" style sentence is given, but what is filled in the blanks can contribute to the sentence itself.
The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
Instant Insanity puzzle in the "solved" configuration. From top to bottom, the colors on the back of the cubes are white, green, blue, and red (left side), and blue, red, green, and white (right side) Nets of the Instant Insanity cubes – the line style is for identifying the cubes in the solution
If you've been having trouble with any of the connections or words in Saturday's puzzle, you're not alone and these hints should definitely help you out. Plus, I'll reveal the answers further down ...
An acrostic puzzle published in State Magazine in 1986. An acrostic is a type of word puzzle, related somewhat to crossword puzzles, that uses an acrostic form. It typically consists of two parts. The first part is a set of lettered clues, each of which has numbered blanks representing the letters of the answer.
Many ancient writing systems used what we now term 'the rebus principle' to represent abstract words, which otherwise would be hard to represent with pictograms. An example that illustrates the Rebus principle is the representation of the sentence "I can see you" by using the pictographs of "eye—can—sea—ewe".
Palilalia is defined as the repetition of the speaker's words or phrases, often for a varying number of repeats. Repeated units are generally whole sections of words and are larger than a syllable, with words being repeated the most often, followed by phrases, and then syllables or sounds.
The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.
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